Megumi was just a timid high school girl trying to cope with life until the day a magic ribbon came into her life and a new hero was born!
Round 1: FIGHT!!
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OK, who let her play Mario Tennis?
I Just Realized Something
I think I figured out the main reason why Nanaka is going to lose (I have actually read the story, but I won't spoil it for those that haven't). She doesn't have any imagination. She doesn't enjoy her powers, and Megumi, as Dolly, does. Nanaka doesn't create anything inventive using her powers, just weapons and tools that directly affect what she wants, while Megumi is much more adaptable, and is able to be flexible in combat. This is Dolly's key advantage: her creativity allows her to use many different possible solutions to defeat her foes.
For example, in this page, Nanaka throws simple bombs at Dolly, but Dolly could have used anything from an umbrella to a shield to protect herself. Instead, Dolly pulls out a tennis racket and throws the bombs back at Nanaka, both defending herself and using her opponent's offense against her.
And this is why Megumi/Dolly will triumph. Nanaka can only play checkers while Dolly is a chess mistress. They are on two different levels.
In comics, bombs make everything better. Plain and simple.
Heheh, wow, such powerful action and adventure! It's like christmas, but with explosions! In fact, it should be it's own holiday! Explosion Day! Happy Explosion Day!!!
Alright... cheesy and shameless quote aside, I love the direction this comic is headed. I really enjoy the playime series, and greatly enjoy the creativity and uniqueness of the story presented! After a long time, I finally decided to start commenting on things. Great job as always! Now, if you'll excuse me, I have a dolly catfight to watch...
*Drools, eyeing the doll catfight*
@YRPOtaku169: Yeah, that's more or less stated in the written story.
There is, however, one aspect of the ending I really, really, really, really, really, really, really, really, REALLY hope the author changes - it was about the only thing about this series I didn't liked.
@Heliotroph: You know, TELLING him which part would give you a better chance of getting it changed...(Seriously, he posted on MSFHigh asking which part!)
@MitchellTF: Without spoiling too much, let's just say that the protagonists' reaction to the ones who set everything in motion was...inappropriate. No matter the outcome, people are not pawns, especially if the game means the difference between life, death, liberty or slavery. It's a subtle but important point.
On the subject of MSFHigh, I quit reading that after getting to the part with the school nurse. A good health professional NEVER, EVER does anything that might discourage patients from seeking aid - no matter how minor. If someone is afraid of seeing a doctor their illness may not be treated in time or go entirely untreated. That character absolutely disgusted me.
@Heliotroph: Well, first of all, you do need to remember that in both cases, those were only jokes and not intended to be taken seriously.
Also take note that MFSH is a place where you can't die. Besides, who says being turned into sexy ladies discourages people from seeking treatment? Urk was pretty happy with it.
As for mine, sorry you feel that way though in my defense, there are deeper reasons for it which get explained later.
Note that, Hawkeye is right. Generally, people don't NOT see Keiri, despite the fears, even in the Roleplay. There are also numerous alterantive treatments available, especially on the forum RP.
And, furthermore, MSFHigh has a natural magic that prevents that exact problem. People don't get cancer at MSFHigh.
Finally, Keiri has been known to heal people without ka-girling, if they really need it.
I understand how you feel. I lost my uncle to cancer, due to him not seeking treatment in time, and due to insufficient treatment. Furthermore, I myself had cancer in my tibia, and I only survived because we sought treatment early. When I had it removed, it was mere inches from a growth plate. if it had reached that growth plate, I would have lost my leg. I understand how you feel.
The problem I have with MSFHigh is that it is schizophrenic. It comes across as a 20/80 comedy/tf fetish fodder webcomic, yet (clumsily) incorporates some rather complex and serious story arcs with actual moral quandaries and lessons. Its possible to make this mesh, but when you throw in things like the nurse (the reason I find her so offense is that she rationalizes her actions and the general consensus is yes, she's justified; also, no death isn't the same thing as no pain - the choice then is suffering chronic pain or forcibly having one's species/gender/sex changed at her whim. Disconcerting. I wonder if she's a fan of Jack Chalker...) and a VERY relaxed approached to mental manipulation and mind control you wind up with what tvtropes refers to as Moral Dissonance and Broken Aesops.
Put another way, this is what MSFHigh is trying to be: Illuminati University and Teenagers from Outer Space
It fails in part because of its sprawling, disjointed plot and cast of characters but also because it can't decide WHAT it wants to be.
IOU worked because it was at heart a silly, satirical parody of American colleges. It didn't overreach itself. Thus we can laugh at the terrible, wonderful things that happen to its students. Can't always say the same thing for MSFHigh.
@Heliotroph: Hold on a second...
There has been a grand total of 6 TF's in MSF.
Wraith in a flashback
Lana (which was FtM rather than MtF)
So that's a grand total of 6 TF's in a comic that has run for 229 pages ove 8 chapters.
80% TF fetish fuel? I think your calculations may be a tad off there.
@Lord T Hawkeye: The comic's premise as a whole certainly fits the ratio, as would the roleplaying game and associated art. Even if I'm overstating it a bit that's half the reason most people are reading it.
Look, it's not a terrible webcomic, but it's not exactly a great one either.
Um...guys? I think we've gone WAY off topic here. If you want to discuss the comparitive merits of MSFHigh, there are forums on it. (Which I moderate). Right now, can we get back to talking about playtime, and how awesome it is?
I have no objection to someone liking or disliking a comic, be it mine or another. Everyone and their opinion.
But as a skeptic, I make it a point to always correct misinformation. TF's make up only a tiny fraction of the roleplaying game as well.
You might want to read further before making such a snap judgement. Keiri did not do any TF's when things were serious, such as the shadow incident.
As for Playtime, I have made some changes to the current chapter, whether or not you like them, I can't say yet.
@Lord T Hawkeye: This will be my last comment on the (off)-topic, whether you reply or don't.
I never said the nurse DID transformations when things were "serious." I said the mixture of serious and goofy/fetish did not mesh well AND that the nurse's behavior violates a major tenet of the doctor's code of ethics. I am not saying the authors/artists did this on purpose - that the nurse was used to make some grossly unethical point; sometimes people don't consider the implications of their characters' actions and I was making an observation.
I'm beginning to regret using that 20/80 ratio - it was hyperbole. Look, you can juggle numbers all day, cataloging instances of transformation and dividing them by the number of episodes and make points for both sides of the argument. But at the end of the day you can't deny that MSFHigh DOES cater to the transformation crowd and that it is one of the series' major motifs. The real question you should be asking is what is the POINT of all the transformations? Do they contribute to some underlying theme? Are they employed to make some kind of point? More importantly, if you dropped them wholesale from the series would it still stand up? If the answer is yes, why are they present?
i think we should all just calm down. like Mitchell said this is about playtime not about msfhigh and i like both comics. idc if theres a more ratio of tfs which i believe there isnt.
Cute game despite the danger